Tuesday, 2 October 2012

P3 - Shape 1 Final 5


This is my final 5 of shape 1. My favourite out of these is the fourth iteration from the left, it really expresses the feeling of skin wrapped around something tightly like an animal pelt wrapped around a cold human being. I'm not sure if i want this to be my final model though as im not fully sold on it.

Sunday, 30 September 2012

P3 - Shape 3



This is my final sketch imported into 3ds max and modified, on this shape ive more focused on structure rather than the chaos my other shapes have expressed.

P3 - Shape 2





This is my second sketch that i have traced in solid works and imported into 3ds max to be modified.

P3 - Shape 1 attempt 2



I tried retracing my sketch in solidworks in more detail and importing it into 3ds max to apply different modifiers to see if i could get more zing out of it. I feel it improved a bit but not enough to my satisfaction, i will try my other sketches to see what i can get.

P3 - Shape 1 3ds Max


I decided to play around with my first shape in 3ds max. I applied some modifiers such as twist and ripple but so far i am not fully satified as i need much, much more detail.

P3 - Shape 1


I started by importing one of my sketches into Solidworks and outlining part of it using the spline tool then extruding it. I plan to try a few sketches in solidworks then import them into 3ds max to manipulate and modify them.

Thursday, 27 September 2012

P3 - Sketches




These are my four sketches, i mainly focused on implementing my precedents into them and experimenting with shape and form. I used the patterns from my animal skin precedents as the basis of my sketches for example using the tiger pattern on a curved cube and combining it with a snake form. For my third sketch i combined the teeth from my alligator skin precedent and the strokes from the devon rex cat precedent too form something more abstract so that i can explore all posibilities.