Sunday, 30 September 2012

P3 - Shape 3



This is my final sketch imported into 3ds max and modified, on this shape ive more focused on structure rather than the chaos my other shapes have expressed.

P3 - Shape 2





This is my second sketch that i have traced in solid works and imported into 3ds max to be modified.

P3 - Shape 1 attempt 2



I tried retracing my sketch in solidworks in more detail and importing it into 3ds max to apply different modifiers to see if i could get more zing out of it. I feel it improved a bit but not enough to my satisfaction, i will try my other sketches to see what i can get.

P3 - Shape 1 3ds Max


I decided to play around with my first shape in 3ds max. I applied some modifiers such as twist and ripple but so far i am not fully satified as i need much, much more detail.

P3 - Shape 1


I started by importing one of my sketches into Solidworks and outlining part of it using the spline tool then extruding it. I plan to try a few sketches in solidworks then import them into 3ds max to manipulate and modify them.

Thursday, 27 September 2012

P3 - Sketches




These are my four sketches, i mainly focused on implementing my precedents into them and experimenting with shape and form. I used the patterns from my animal skin precedents as the basis of my sketches for example using the tiger pattern on a curved cube and combining it with a snake form. For my third sketch i combined the teeth from my alligator skin precedent and the strokes from the devon rex cat precedent too form something more abstract so that i can explore all posibilities.

Sunday, 23 September 2012

P3 - Precedents


Alligator skin


Devon Rex Cat


Komodo Dragon


Plotosaurus


Rattlesnake


Tiger

I chose animal skin for my precedents as there are a lot of unique natural patterns that the human eye can form from observing animal skin. Most animals have a purpose for the patterns in their skin such as camouflage, protection or to attract mates.

Wednesday, 12 September 2012

P2 Tracing

 

 
I started by screenshotting my final iteration and cutting it out in photoshop this made it easier to see what my 3d model will look like from front view. I then imported it into Illustrator and live traced it. After a little bit of tweaking i got the basic outline and made a few smaller versions.